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e_info.txt
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2001-07-02
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# File: e_info.txt
# This file is used to initialize the "lib/raw/e_info.raw" file, which is
# used to initialize the "ego-item" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/e_info.raw" file.
# The ego-item indexes are defined in "defines.h", and must not be changed.
# Ego-items 1-64 are "armor", and 65-125 are "weapons"
# Note that every "ego-item" type has a different "index", and can only be
# created from items that belong to a certain "slot" in the equipment, if
# one assumes that "ammo" belongs to an imaginary slot (23).
#
# Note that the above is not true and was not true even before my patch.
# The 'slot' seems very useless to me right now. -MWK-
#
# Note that several "ego-item" types may share the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".
# === Understanding e_info.txt ===
# N: serial number : ego type
# X: inventory slot : rating : xtra
# C: max to-hit : max to-dam : max to-ac : pval
# W: depth : rarity : weight : cost
# T: tval : min_sval : max_sval
# F: flag | flag | etc
# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.
# 'X' is for extra information - inventory slot and rating. Slots
# range from 23 (for ammunition) to 35 (for boots). Rating affects
# level feelings. The xtra value determines random extra flags for
# the ego-item:
# 0 - Nothing
# 1 - One random extra sustain
# 2 - One random extra resist (75% mid, 25% high)
# 3 - One random extra ability
# 4 - One random extra mid resist
# 5 - One random extra high resist
# 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
# pval. Cursed ego-items will negate the given value.
# 'W' is for extra information. Depth is the depth the object is
# normally found at, rarity determines how common the object is,
# weight is in tenth-pounds and cost is the items value.
# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.
# 'T' is for possible 'tval' and 'sval' values of the base-item.
# Up to three 'T' entries are possible for a single object. The
# ego-item can only be generated from items of this tval, with sval
# in the specified range.
# Version stamp (required)
V:0.3.3
### Body Armor ###
N:1:of Resist Acid
X:30:10:0
W:0:1:0:1000
T:36:0:99
F:RES_ACID
N:2:of Resist Lightning
X:30:5:0
W:0:1:0:750
T:36:0:99
F:RES_ELEC
N:3:of Resist Fire
X:30:10:0
W:0:1:0:800
T:36:0:99
F:RES_FIRE
N:4:of Resist Cold
X:30:5:0
W:0:1:0:750
T:36:0:99
F:RES_COLD
# One mid resist
N:5:of Resistance
X:30:20:4
W:10:3:0:9000
C:0:0:10:0
T:36:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ELEM
N:6:of Resist Water
X:30:15:0
W:5:2:0:1500
T:36:0:99
F:RES_WATER
N:7:of Health
X:30:15:0
W:0:2:0:2000
C:0:0:0:4
T:36:0:99
F:HEALTH | HIDE_TYPE
# One Resist
N:8:of Elvenkind
X:30:30:2
W:5:5:0:14000
C:0:0:10:3
T:36:0:99
F:STEALTH |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN
N:9:of Vulnerability
X:30:0:0
W:0:4:0:0
C:0:0:50:0
T:36:0:99
F:AGGRAVATE | LIGHT_CURSE
## Robes only ##
# One resist
N:10:of Permanence
X:30:30:2
W:30:3:0:28000
C:0:0:20:0
T:36:2:3
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN
N:11:of Mana
X:30:15:0
W:0:2:0:2000
C:0:0:0:4
T:36:2:3
F:MANA | HIDE_TYPE
## Heavy Metal Armor only ##
N:12:(Dwarven)
X:30:20:0
W:15:3:0:5000
C:0:0:15:2
T:36:23:99
F:IGNORE_NON_ELEM | IGNORE_ELEM |
F:FREE_ACT | STR | CON | INFRA | HIDE_TYPE |
# One high resist
N:13:(Blackrock studded)
X:30:25:5
W:20:3:0:6500
C:0:0:15:0
T:36:23:99
F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN
# 14 (unused)
### Shields ###
N:15:of Resist Acid
X:32:10:0
W:0:1:0:800
T:34:0:99
F:RES_ACID
N:16:of Resist Lightning
X:32:5:0
W:0:1:0:400
T:34:0:99
F:RES_ELEC
N:17:of Resist Fire
X:32:10:0
W:0:1:0:700
T:34:0:99
F:RES_FIRE
N:18:of Resist Cold
X:32:5:0
W:0:1:0:400
T:34:0:99
F:RES_COLD
#One mid resist
N:19:of Resistance
X:32:20:4
W:10:3:0:9000
C:0:0:10:0
T:34:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ELEM
#One resist
N:20:of Preservation
X:32:25:2
W:25:5:0:20000
C:0:0:20:0
T:34:0:99
F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
F:IGNORE_ELEM
N:21:of Perfect Health
X:32:25:0
W:25:5:0:15000
T:34:0:99
C:0:0:0:4
F:RES_POIS | RES_DISEASE | HEALTH | HIDE_TYPE
N:22:of Vulnerability
X:32:0:0
W:0:4:0:0
C:0:0:50:0
T:34:0:99
F:AGGRAVATE | LIGHT_CURSE
N:23:of Unmagic
X:32:0:0
W:35:5:0:0
C:0:0:0:10
T:34:0:99
F:MANA | DRAIN_ITEM | DISRUPT | RES_MANA | HIDE_TYPE | LIGHT_CURSE
### Crowns and Helms ###
N:24:of Intelligence
X:33:10:0
W:0:1:0:500
C:0:0:0:3
T:32:0:9
F:INT | SUST_INT | HIDE_TYPE
N:25:of Wisdom
X:33:10:0
W:0:1:0:500
C:0:0:0:3
T:32:0:9
F:WIS | SUST_WIS | HIDE_TYPE
N:26:of Beauty
X:33:8:0
W:0:1:0:500
C:0:0:0:4
T:32:0:9
F:CHR | SUST_CHR | HIDE_TYPE
# One random power
N:27:of the Magi
X:33:20:3
W:15:4:0:7500
C:0:0:0:3
T:32:10:99
F:INT | SUST_INT |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_NON_ELEM | IGNORE_ELEM
N:28:of Might
X:33:15:0
W:10:4:0:5000
C:0:0:0:2
T:32:10:99
F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
N:29:of Lordliness
X:33:17:0
W:10:4:0:4000
C:0:0:0:3
T:32:10:99
F:WIS | CHR | SUST_WIS | SUST_CHR | BRAVERY
N:30:of Seeing
X:33:8:0
W:0:2:0:1500
C:0:0:0:5
T:32:0:99
F:SEARCH | INFRA | NO_BLIND | SEE_INVIS
N:31:of Light
X:33:8:0
W:0:2:0:1000
C:0:0:0:5
T:32:0:9
F:GLOW | RES_LITE
N:32:of Regeneration
X:33:6:0
W:0:1:0:500
T:32:0:9
F:REGEN
N:33:of Telepathy
X:33:25:0
W:35:4:0:50000
T:32:0:99
F:TELEPATHY
N:34:of Serenity
X:33:20:0
W:15:4:0:8000
T:32:0:99
F:RES_SOUND | RES_CONFU | BRAVERY
N:35:of Night and Day
X:33:20:0
W:15:5:0:7500
T:32:10:99
F:RES_LITE | RES_DARK | GLOW | SEE_INVIS | NO_BLIND
N:36:of Wizardry
X:33:15:0
W:20:3:0:4000
C:0:0:5:8
T:32:10:99
F:SUST_INT | SUST_WIS | MANA
N:37:of Teleportation
X:33:0:0
W:0:2:0:0
T:32:0:9
F:TELEPORT | LIGHT_CURSE
N:38:of Dullness
X:33:0:0
C:0:0:0:5
W:0:3:0:0
T:32:0:99
F:INT | WIS | CHR | LIGHT_CURSE
N:39:of Sickliness
X:33:0:0
C:0:0:0:5
W:0:3:0:0
T:32:10:99
F:STR | DEX | CON | LIGHT_CURSE
### Cloaks ###
N:40:of Protection
X:31:10:0
W:0:1:0:1500
C:0:0:10:0
T:35:0:99
F:IGNORE_NON_ELEM | IGNORE_ELEM | RES_SHARD
N:41:of Stealth
X:31:10:0
W:0:1:0:500
C:0:0:0:4
T:35:0:99
F:STEALTH | HIDE_TYPE
# One random resist
N:42:of Aman
X:31:15:2
W:10:4:0:3500
C:0:0:20:3
T:35:0:99
F:STEALTH | IGNORE_NON_ELEM | IGNORE_ELEM
N:43:of Invisibility
X:31:20:0
W:50:12:0:20000
C:0:0:10:0
T:35:0:99
F:INVIS | IGNORE_ELEM
# One random ability
N:44:of the Magi
X:31:15:3
W:25:4:0:3500
C:0:0:4:2
T:35:0:99
F:INT | SUST_INT | STEALTH
#one random high resist
N:45:of Kings
X:31:20:5
W:40:10:0:15000
C:0:0:25:4
T:35:0:99
F:BRAVERY | WIS | CHR | SUST_CHR | SUST_WIS | RES_CONFU | FEATHER |
F:IGNORE_NON_ELEM | IGNORE_ELEM
N:46:of Irritation
X:31:0:0
W:0:3:0:0
C:0:5:0:0
T:35:0:99
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
N:47:of Enveloping
X:31:0:0
W:0:2:0:0
C:10:10:0:0
T:35:0:99
F:SHOW_MODS | LIGHT_CURSE
### Gloves ###
N:48:of Free Action
X:34:10:0
W:0:1:0:1000
T:31:0:99
F:FREE_ACT
N:49:of Slaying
X:34:10:0
W:0:1:0:1500
C:5:5:0:0
T:31:0:99
F:SHOW_MODS
N:50:of Agility
X:34:10:0
W:0:2:0:1000
C:0:0:0:5
T:31:0:99
F:DEX | HIDE_TYPE
N:51:of Power
X:34:15:0
W:5:5:0:2500
C:5:7:0:5
T:31:2:99
F:STR | SHOW_MODS
N:52:of Thievery
X:34:15:0
W:5:7:0:5000
C:10:0:0:5
T:31:0:1
F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT
# relatively common because the base item is restricted #
N:53:of Spellcasting
X:34:15:0
W:10:2:0:4500
C:0:0:5:4
T:31:0:0
F:MANA | RES_CONFU | IGNORE_DISEN
N:54:of Combat
X:34:15:0
W:30:4:0:7000
C:4:8:0:2
T:31:2:99
F:STR | BLOWS | SHOW_MODS | AGGRAVATE | HIDE_TYPE
N:55:of Weakness
X:34:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:STR | LIGHT_CURSE | HIDE_TYPE
N:56:of Clumsiness
X:34:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:DEX | LIGHT_CURSE | HIDE_TYPE
### Boots ###
N:57:of Slow Descent
X:35:5:0
W:0:1:0:250
T:30:0:99
F:FEATHER
N:58:of Stealth
X:35:10:0
W:0:2:0:500
C:0:0:0:3
T:30:0:99
F:STEALTH | HIDE_TYPE
N:59:of Free Action
X:35:10:0
W:0:2:0:1000
F:FREE_ACT
T:30:0:99
N:60:of Speed
X:35:20:0
W:10:7:0:100000
C:0:0:0:10
T:30:0:99
F:SPEED | HIDE_TYPE
N:61:of Stability
X:35:15:0
W:10:3:0:5000
T:30:0:99
F:RES_NEXUS | FEATHER
N:62:of Elvenkind
X:35:20:0
W:25:10:0:200000
C:0:0:0:5
T:30:2:3
F:STEALTH | SPEED | FEATHER | IGNORE_NON_ELEM | IGNORE_ELEM
F:IGNORE_DISEN
N:63:of Slowness
X:35:0:0
W:0:2:0:0
C:0:0:0:5
F:SPEED | LIGHT_CURSE | HIDE_TYPE
T:30:0:99
N:64:of Noise
X:35:0:0
W:0:3:0:0
C:0:0:0:5
F:STEALTH | AGGRAVATE | LIGHT_CURSE
T:30:0:99
### Weapons ###
N:65:of Melting
X:24:8:0
W:0:1:0:4500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ACID | RES_ACID
N:66:of Shocking
X:24:8:0
W:0:1:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ELEC | RES_ELEC
N:67:of Burning
X:24:8:0
W:0:1:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_FIRE | RES_FIRE
N:68:of Freezing
X:24:8:0
W:0:1:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_COLD | RES_COLD
N:69:of the Day
X:24:15:0
W:5:3:0:6000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_LITE | RES_DARK | GLOW
N:70:of the Night
X:24:15:0
W:5:3:0:6000
C:0:0:0:4
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_DARK | RES_LITE | STEALTH
N:71:of Venom
X:24:18:0
W:10:5:0:7500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_POIS | RES_POIS
N:72:of Slay Plant
X:24:10:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:CON | SLAY_PLANT | SUST_CON
N:73:of Slay Animal
X:24:12:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | SLAY_ANIMAL | SLOW_DIGEST
N:74:of Slay Demon
X:24:10:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | SLAY_DEMON | RES_FIRE
N:75:of Slay Humanoid
X:24:10:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
C:0:0:0:2
F:STR | SLAY_HUMANOID | SUST_STR
N:76:of Slay Person
X:24:10:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
C:0:0:0:2
F:DEX | SLAY_PERSON | SUST_DEX
N:77:of Slay Undead
X:24:10:0
W:0:2:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_UNDEAD | SEE_INVIS
N:78:of Slay Evil
X:24:12:0
W:0:2:0:5000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | BLESSED
N:79:of Slay Chaos
X:24:12:0
W:0:2:0:6000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:CHR | SLAY_CHAOS | RES_CHAOS
N:80:of Slay Dragon
X:24:12:0
W:0:2:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:CON | SLAY_DRAGON | BRAVERY
N:81:of *Slay Dragon*
X:24:18:0
W:20:4:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:CON | STR | KILL_DRAGON | BRAVERY | RES_FIRE
N:82:of Slay Nature
X:24:15:0
W:5:4:0:9000
C:0:0:0:3
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_PLANT | SLAY_ANIMAL | HEALTH
N:83:of Carnage
X:24:15:0
W:5:4:0:9000
C:5:5:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_PERSON | SLAY_HUMANOID
# One random ability
N:84:(Blessed)
X:24:20:3
W:0:4:0:4000
C:0:0:0:3
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | BLESSED
# One random sustain
N:85:(Holy Avenger)
X:24:25:1
W:10:5:0:20000
C:6:6:4:4
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
F:SEE_INVIS | BLESSED | BRAVERY
# One random mid resist
N:86:(Defender)
X:24:25:4
W:5:5:0:15000
C:4:4:8:0
T:21:0:99
T:22:0:99
T:23:0:99
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | SUST_CON |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_DEX |
F:IGNORE_NON_ELEM | IGNORE_ELEM
# One random ability
N:87:of Gondolin
X:24:25:3
W:10:5:0:22500
C:7:7:0:0
T:22:0:99
T:23:0:99
F:SLAY_DEMON | SLAY_HUMANOID | SLAY_DRAGON |
F:RES_DARK | SEE_INVIS | IGNORE_ELEM
N:88:of Westernesse
X:24:25:0
W:10:5:0:20000
C:5:5:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | DEX | CON |
F:SLAY_HUMANOID | FREE_ACT | SEE_INVIS
N:89:of Extra Attacks
X:24:20:0
W:20:8:0:10000
T:21:0:99
T:22:0:99
T:23:0:99
C:0:0:0:2
F:BLOWS | HIDE_TYPE
N:90:of Fury
X:24:25:0
W:35:10:0:20000
T:21:12:99
T:22:10:99
T:23:16:99
C:10:10:0:2
F:BLOWS | AGGRAVATE | BRAVERY
N:91:of Terror
X:24:15:0
W:5:4:0:5000
C:8:8:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:TERROR
# One random ability
N:92:of Law
X:24:20:3
W:10:5:0:20000
C:7:7:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_EVIL | SLAY_CHAOS | RES_CHAOS | RES_CONFU | SUST_WIS |
F:BRAVERY | NO_BLIND
N:93:of Morgul
X:24:0:0
W:10:4:0:0
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
F:RES_NETHR | HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD
# Digging weapons only
N:94:of Digging
X:24:4:0
W:0:1:0:500
C:0:0:0:4
T:20:0:99
F:TUNNEL | HIDE_TYPE
N:95:of Earthquakes
X:24:8:0
W:10:3:0:3000
C:10:10:0:6
T:20:0:99
F:STR | TUNNEL | IMPACT
# Swords only
N:96:of Sharpness
X:24:12:0
W:5:5:0:6000
C:10:10:0:6
T:23:0:99
F:WOUNDING
# Axes/Polearms only
N:97:of Hacking
X:24:15:0
W:5:5:0:7500
C:2:2:0:5
T:22:0:99
F:SLAY_PLANT | SPEED
# Blunt weapons only
N:98:of Crushing
X:24:12:0
W:5:5:0:6000
C:5:5:0:2
T:21:0:99
F:SLAY_PERSON | SLAY_UNDEAD | STR | DEX | SUST_STR | SUST_DEX
### Missile Launchers ###
N:99:of Accuracy
X:25:10:0
W:0:1:0:1000
C:15:0:0:0
T:19:0:99
N:100:of Power
X:25:10:0
W:0:1:0:1000
C:0:15:0:0
T:19:0:99
N:101:of Lothlorien
X:25:20:3
W:25:5:0:20000
C:10:10:0:2
T:19:12:13
F:DEX | MIGHT | FREE_ACT | IGNORE_ELEM
N:102:of the Haradrim
X:25:30:0
W:15:4:0:20000
C:5:15:0:1
T:19:23:24
F:MIGHT | SHOTS | IGNORE_NON_ELEM | IGNORE_ELEM
N:103:of Extra Might
X:25:20:0
W:0:4:0:10000
C:5:10:0:1
F:MIGHT | HIDE_TYPE
T:19:0:99
N:104:of Extra Shots
X:25:20:0
W:10:5:0:10000
C:5:5:0:1
F:SHOTS | HIDE_TYPE
T:19:0:99
N:105:of Buckland
X:25:25:0
W:5:4:0:20000
C:0:0:0:2
T:19:1:1
F:DEX | SHOTS | MIGHT | IGNORE_NON_ELEM | IGNORE_ELEM
N:106:of the Nazgul
X:25:0:0
W:0:3:0:0
C:10:10:0:0
T:19:0:99
F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
### Ammo ###
N:107:of Slay Plant
X:23:8:0
W:0:1:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_PLANT
N:108:of Slay Animal
X:23:10:0
W:0:2:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_ANIMAL
N:109:of Slay Evil
X:23:10:0
W:0:2:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_EVIL
N:110:of Slay Chaos
X:23:10:0
W:0:1:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_CHAOS
N:111:of Slay Undead
X:23:10:0
W:0:2:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_UNDEAD
N:112:of Slay Demon
X:23:10:0
W:0:1:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DEMON
N:113:of Slay Dragon
X:23:10:0
W:0:1:0:40
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DRAGON
N:114:of Slay Humanoid
X:23:10:0
W:0:1:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_HUMANOID
N:115:of Slay Person
X:23:10:0
W:0:2:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_PERSON
N:116:of Holy Might
X:23:20:0
W:25:6:0:60
C:10:10:0:0
T:16:1:99
T:17:2:99
T:18:2:99
F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED
F:IGNORE_NON_ELEM | IGNORE_ELEM
N:117:of Acid
X:23:10:0
W:0:3:0:35
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ACID
N:118:of Lightning
X:23:10:0
W:0:3:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ELEC
N:119:of Flame
X:23:10:0
W:0:3:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_FIRE
N:120:of Frost
X:23:10:0
W:0:3:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_COLD
N:121:(Poisoned)
X:23:15:0
W:10:4:0:35
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_POIS
N:122:of Light
X:23:12:0
W:10:4:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_LITE
N:123:of Darkness
X:23:12:0
W:10:4:0:30
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_DARK
N:124:of Wounding
X:23:15:0
W:10:4:0:35
C:5:5:0:0
T:17:0:99
T:18:0:99
F:WOUNDING
N:125:of Backbiting
X:23:0:0
W:5:2:0:0
C:50:50:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:LIGHT_CURSE
### Special Broken Items ###
# these won't be generated by the make_ego_item code as long as
# they keep their rarity of 0 and nobody adds 'T' lines for them.
# Destroyed Weapon
N:126:(Shattered)
X:24:0:0
W:0:0:0:0
C:5:5:0:0
# Destroyed Body Armor
N:127:(Blasted)
X:30:0:0
W:0:0:0:0
C:0:0:10:0